Witryna27 mar 2024 · Introduction (to Coloring) For players using HDR display devices, the game uses HDR10 without metadata. This means the signal covers 0 - 10,000 cd.m^-2 luminance and Steam does not understand the encoded luminance range, the color space ( Rec. 2024 ) or even the gamma ( SMPTE 2084 ) necessary to correctly draw … Witryna// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
Why Dear ImGui based renderer is so slow? - Stack Overflow
Witryna👍 833 👎 43 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥Last updated on 27/Jan/2024 at 13:41 UTCIn this tutorial I will show you how to integrate the popular Dear ImGui libr... Witryna11 kwi 2024 · ImGui::Text (" Application average %.3f ms/frame (%.1f FPS) ", 1000. 0f / io. Framerate, io. Framerate); ImGui::End ();} // 3. Show another simple window. if … sma windy boy inverter
GitHub - GameTechDev/MetricsGui: Library of ImGui …
WitrynaImGui::Text ("counter = %d", counter); ImGui::Text ("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO ().Framerate, ImGui::GetIO ().Framerate); … Witryna27 lis 2024 · 2 Answers. Try AMD's OCAT tool. It can overlay an FPS counter on a Vulkan or D3D12 app, similar to how FRAPS works for D3D11/OpenGL. (It should work on all Vulkan-supporting GPUs, btw, not just AMD ones.) You might want to try the VK_LAYER_LUNARG_monitor layer from the LunarG Vulkan SDK. Witrynamax fps use prefs file always redraw build gui open imgui window for user callback invoke user callback for nested show give focus on show Scene Options Camera … high waisted v thong